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Curriculum Design & Instruction To Teach C++ For C Programmers
 

Curriculum Design & Instruction To Teach C++ For C Programmers

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Curriculum Design and Instruction To Teach

C++ For C Programmers: An Overview of C++

and Object-Oriented Programming:


Author: Charles Hayes:



C++ is a general-purpose, high-level

programming language with low-level

facilities. It is a statically typed

free-form multi-paradigm language,

supporting procedural programming,

data abstraction, object-oriented

programming, and generic programming.

Since the 1990s, C++ has been one of

the most popular commercial programming

languages.








Special Features Of The Curriculum

Design and Instruction Include:

* Phases For Conducting a Needs Assessment:

* Curriculum Design Supplement:

* |a|. Subject-Questions-Answers:

* Curriculum Design Plan:

* Curriculum Design Goals:

* Curriculum Design Objectives:

* Instructional Goals:

* Instructional Objectives:

* Instructional Activities:

* Instructional Evaluation Techniques:

* Lesson Plans:

* Standard Vocabulary:

* Learning Objectives:

* A Limited Glimpse:




Topics Include:

* Introduction:

@ An Overview of C++ and

Object-Oriented Programming:

A. Object-Oriented Programming:

B. Why Learn C++:

C. C as a Starting Point:

D. Classes and Abstract Data Types:

E. Constructors and Destructors:

F. Overloading:

[1]. Dissection of the operator+0 Function:

G. Inheritance:

H. Moving from C++ to Java:

[1]. Dissection of the improved Program:

I. Benefits of Object-Oriented Programming:

J. Pragmatics:

K. Summary:

* Introduction:

@ Native Types and Statements:

A. Program Elements:

1. Comments:

2. Keywords:

3. Identifiers:

4. Literals:

5. Operators and Punctuators:

B. Input/Output:

C. Program Structure:

D. Simple Types:

1. Initialization:

E. The Traditional Conversions:

F. Enumeration Types:

1. Typede f Declarations:

G. Expressions:

H. Statements:

1. Assignment and Expressions:

2. The Compound Statement:

3. The if and if-else Statements:

4. The while Statement:

5. The for Statement:

6. The do Statement:

7. The break and continue Statements:

8. The switch Statement:

I. The goto Statement:

I. Pragmatics:

J. Moving for C++ to Java:

[1]. Dissection of the Moon Program:

K. Summary:

* Introduction:

@ Functions, Pointers, and Arrays:

1. Functions:

A. Function Invocation:

2. Function Definition:

3. The return Statement:

4. Function Prototypes:

A. Recursion:

5. Default Arguments:

6. Functions as Arguments:

7. Overloading Functions:

8. Inlining:

9. Scope and Storage Class:

A. The Storage Class auto:

B. The Storage Class extern:

C. The Storage Class register:

D. The Storage Class static:

E. Linkage Mysteries:

10. Namespaces:

11. Pointer Types:

A. Addressing and Dereferencing:

B. Pointer-Based Call-by-Reference:

[1]. Dissection of the order O Function:

12. Reference Declarations and

Call-by-Reference:

13. The Uses of viod:

14. Arrays and Pointers:

1. Subscripting:

2. Initialization:

15. The Relationship Between

Arrays and Pointers:

16. Passing Arrays to Functions:

17. The Char* String: A kernel

Language ADT:

18. Multidimensional Arrays:

19. Assertions and Program

Correctness:

20. Free-Store Operators new

and delete:

[1]. Dissection of the dynarray

Program:

21. Pragmatics:

A. Vector Instead of Array:

B. String Instead of char*:

22. Moving form C++ to Java:

[1]. Dissection of the SumArray

Program:

23. Summary:

* Introduction:

@ Classes:

A. The Aggregate Type struct and class:

B. Structure Pointer Operator:

C. Member Functions:

D. Access: Private and Public:

E. Classes:

F. Class Scope:

1. Scope Resolution Operator:

2. Nested Classes:

G. An Example: Flushing:

H. static and const Members:

[1]. Dissection of the salary Program:

[2]. Mutable Members:

I. The this Pointer:

J. Unions:

K. Bit Fields:

L. A Container Class Example: ch_stack:

M. Pragmatics:

N. Moving from C++ to Java:

* Introduction:

@ Constructors and Destructors:

A. Classes with Constructors:

1. The Default Constructor:

2. Constructor Initializer:

3. Constructors as Conversions:

4. Improving the point Class:

B. Constructing A Dynamically

Sized Stack:

1. The Copy Constructor:

C. Classes with Destructors:

D. An Example: Dynamically Allocated

Strings:

[1]. Dissection of the my_string Class:

E. The Class db1_vect:

1. db1_vect as a Linear Vector Type:

F. Members That Are Class Types:

G. Example: A Singly Linked List:

[1]. Dissection of the print 0 and

release 0 Functions:

H. Two-Dimensional Arrays:

I. Polynomials as a Linked List:

J. Strings Using Reference Semantics:

K. No Constructor, Copy Constructor,

and Other Mysteries:

1. Destructor Details:

L. Pragmatics:

M. Moving from C++ to Java:

N. Summary:

Curriculum Design and Instruction To Teach

C++ For C Programmers: Operator Overloading

and Conversions:


Author: Charles Hayes:



C++ is a general-purpose, high-level

programming language with low-level

facilities. It is a statically typed

free-form multi-paradigm language,

supporting procedural programming,

data abstraction, object-oriented

programming, and generic programming.

Since the 1990s, C++ has been one of

the most popular commercial programming

languages.








Special Features Of The Curriculum

Design and Instruction Include:

* Phases For Conducting a Needs Assessment:

* Curriculum Design Supplement:

* |a|. Subject-Questions-Answers:

* Curriculum Design Plan:

* Curriculum Design Goals:

* Curriculum Design Objectives:

* Instructional Goals:

* Instructional Objectives:

* Instructional Activities:

* Instructional Evaluation Techniques:

* Lesson Plans:

* Standard Vocabulary:

* Learning Objectives:

* A Limited Glimpse:




Topics Include:

* Introduction:

@ Operator Overloading and Conversions:

A. ADT Conversions:

B. Overloading and Function Selection:

1. Dissection of the rational Program:

C. Friend Functions:

D. Overloading Operators:

E. Unary Operator Overloading:

F. Binary Operator Overloading:

G. Overloading Assignment and

Subscripting Operators:

[1]. Dissection of db1_vect::operator=0 Function:

H. Polynomial: Type and Language Expectations:

I. Overloading I/0 Operators >:

J. Overloading Operator 0 for Indexing:

[1]. Dissection of the Class matrix:

K. Overloading the Pointer Operator ->:

L. Overloading new and delete:

M. Pragmatics:

1. Signature Matching:

N. Moving from C++ to Java:

O. Summary:

* Introduction:

@ Templates, Generic Programming,

and STL:

A. Template Class stack:

B. Function Templates:

1. Signature matching and Overloading:

C. Class Templates:

1. Friends:

2. Static Members:

3. Class Template Arguments:

4. Default Template Arguments:

5. Member Templates:

D. Parameterizing the Class vector:

E. STL:

1. STL Example Code:

F. Containers:

1. Sequence Containers:

[1]. Dissection of the stl_vect

Program:

2. Associative Containers:

3. Container Adapters:

G. Iterators:

1. The istream_iterator and

ostream_iterator:

2. Iterator Adapters:

H. Algorithms:

1. Sorting Algorithms:

2. Nonmutating Sequence

Algorithms:

3. Mutating Sequence Algorithms:

4. Numerical Algorithms:

I. Numerical Integration Made Easy:

J. Pragmatics:

K. Moving form C++ to Java:

L. Summary:

* Introduction:

@ Inheritance:

A. A Derived Class:

1. Typing Conversions and Visibility:

2. Virtual Functions:

3. Abstract Base Classes:

4. Templates and Inheritance:

5. Multiple Inheritance:

6. Inheritance and Design:

A. Subtyping Form:

B. Code Resuse:

7. Runtime Type Identification:

8. Pragmatics:

9. Moving from C++ to Java:

10. Summary:

* Introduction:

@ Exceptions:

A. Using the assert Library:

B. C++ Exceptions:

C. Throwing Exceptions:

1. Rethrown Exceptions:

2. Exception Expressions:

D. Try Blocks:

F. Handlers:

G. Exception Specification:

H. terminate 0 and unexpected 0:

I. Example Exception Code:

J. Standard Exceptions and Their Uses:

K. Pragmatics:

L. Moving from C++ to Java:

M. Summary:

* Introduction:

@ OOP Using C++:

A. OOP Language Requirements:

1. ADTs: Encapsulation and Data

Hiding:

2. Reuse and Inheritance:

3. Polymorphism:

B. OOP: The Dominant Programming

Methodology:

C. Designing with OOP in Mind:

D. Class-Responsibility-Collaborator:

E. Design Patterns:

F. Moving From C++ to Java:

G. Summary:

* STATE OF THE ART CURRICULUM DESIGN:

* NEW:

* ASSII CHARACTER CODES:

* OPERATOR PRECEDENCE AND ASSOCIATIVITY:

* LANGUAGE GUIDE:

* INPUT/OUTPUT:

* STL AND STRING LIBRARIES:

* DIAGRAMS:

* CHARTS:

* ILLUSTRATIONS

* PHOTOS:

* BIBLIOGRAPHY:

* REFERENCES:

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Last Updated: 28 May 2020 04:32:07 PDT home  |  about  |  terms  |  contact
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