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Getting Started With The Allegro Game Library
 

Getting Started With The Allegro Game Library

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Curriculum Design and Instruction To Teach

Game Programming: Cross-Platform Game

Programming With the Allegro Game Library:

Getting Started With the Allegro Game Library:


Author: Charles Hayes:



Game programming, is a subset of game

development, is the programming of

computer, console or arcade games.

Though often engaged in by professional

game programmers, many novices may program

games as a hobby. Most software engineering

students program games as exercises for

learning a programming language or operating

system:


Allegro is a free software/open source software

library for video game development, with functions

for basic 2D graphics, image manipulation, text

output, audio output, midi music, input and timers,

as well as additional routines for things like

fixed-point and floating-point matrix arithmetic,

unicode strings, file system access, file

manipulation, data files, and

(limited, software-only) 3D graphics.

As of version 4.0, programs that use the

library work on DOS, Microsoft Windows,

BeOS, Mac OS X, and various Unix-like

systems with (or without) X Window System,

abstracting their application programming

interfaces (APIs) into one portable interface.

The library is written in the C programming

language and designed to be used with C or C++.

It comes with extensive documentation and many

examples.










Special Features Include:


Phases For Conducting A Needs Assessment:

Curriculum Design Supplement:

Curriculum Design Plan:

Lesson Plans:

Test:

Instructional Goals:

Instructional Objectives:

Instructional Activities:

Instructional Evaluation Techniques:

Standard Vocabulary:

A Limited Glimpse:



Topics Include:


* Cross-Platform Game Programming With

The Allegro Game Library:

@ Getting Started With the Allegro

Game Library:

A. Introduction:

B. Allegro's Versatility Explained:

C. Configuring Your Favorite C++ Compiler:

1. Overview of the Compiler Configurations:

2. Windows Platform:

3. Linux Platform:

4. Mac Platform:

D. Taking Allegro for a Spin:

1. Introduction Some of Allegro's Features:

2. Running the Getinfo Program:

3. Adding to the Getinfo Program:

E. Summary:

* STATE OF THE ART CURRICULUM DESIGN:

* NEW:

* BIBLIOGRAPHICAL REFERENCES & INDEX:

* ASCII TABLE:

* NUMBERING SYSTEMS: BINARY, DECIMAL, AND

HEXADECIMAL:

* RECOMMENDED BOOKS AND WEBSITES

* DIAGRAMS:

* ILLUSTRATIONS:

* PHOTOS:

* PAPERBACK:

* TRANSPARENT FRONT PAGE:

* BLACK OR WHITE BACK PAGE COVER:

* BINDED: BLACK OR WHITE COIL:

* 150 WHITE PAGES: 8x11"

* ALLOW 10 TO 14 DAYS TO RECEIVE ITEM:

* ORDER EARLY WHILE SUPPLIES LAST:
Last Updated: 28 May 2020 04:32:07 PDT home  |  about  |  terms  |  contact
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